#498
Minior (Meteor)
498
rockflying
#498.498
Minior (Meteor)/Minior (Meteor)
498.498New!
rockflying

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
60
60
100
60
100
60
440

Regular
Shields Down: Upon entering battle and at the end of each turn, if its HP is 50% or above, it changes into Meteor Form; otherwise, it changes into Core Form. In Meteor Form, it cannot be given a major status ailment (though existing ones are not cured), cannot become drowsy from Yawn, and cannot use rest (which will simply fail). This ability cannot be copied, replaced, or nullified. This ability only takes effect for Minior.

x2
electricicerocksteelwater
x2
x1
darkdragonfairyfightingghostgrasspsychic
x1
x1/2
bugfireflyingnormalpoison
x1/2
x0
ground
x0

#498
Minior (Meteor)
498
rockflying
#499
Minior (Core)
499
rockflying

Classic Mode
Mt. Moon Summit (static)
Pokemon: 498
Lower HP of Minior Meteor Form to less than 50%
Pokemon: 499
Remix Mode
Mt. Moon Summit (static),
Pokemon: 498
Lower HP of Minior Meteor Form to less than 50%
Pokemon: 499

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
3
Defense Curl
normal
status
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
8
Roll­out
rock
physical
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
10
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
15
Swift
normal
special
60
-
-
20
Doesn't miss.
17
Ancient Power
rock
special
60
100
10%
5
Can raise all of the user's stats one stage.
22
Self-Destruct
normal
physical
200
100
-
5
User faints.
24
Stealth Rock
rock
status
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
29
Take Down
normal
physical
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
31
Auto­tomize
steel
status
-
-
-
15
Raises the user's SPEED two stages and halves weight. Doesn't stack.
36
Cosmic Power
psychic
status
-
-
-
20
Raises the user's DEF and SP.DEF one stage.
38
Power Gem
rock
special
80
100
-
20
Inflicts regular damage.
43
Double-edge
normal
physical
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
45
Shell Smash
normal
status
-
-
-
15
Raises ATK, SP.ATK, and SPEED two stages, but lowers DEF and SP.DEF one stage.
50
Explo­sion
normal
physical
250
100
-
5
User faints.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Calm Mind
psychic
status
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Light Screen
psychic
status
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Tele­kinesis
psychic
status
-
-
-
15
For three turns, all non-KO moves hit the target.
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Solar Beam
grass
special
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Earth­quake
ground
physical
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Reflect
psychic
status
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Sand­storm
rock
status
-
-
-
10
For five turns the weather becomes sandstorm, raising all Rock-type's SP.DEF by 1.5x. Hurts all Pokémon 1/16th max HP each turn except Ground, Rock, and Steel-types.
Rock Tomb
rock
physical
60
95
100%
15
Lowers the target's SPEED one stage.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Charge Beam
electric
special
50
90
70%
10
Can raise the user's SP.ATK one stage.
Acro­batics
flying
physical
55
100
-
15
If the user has no held item, this move has double power.
Explo­sion
normal
physical
250
100
-
5
User faints.
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Rock Polish
rock
status
-
-
-
20
Raises the user's SPEED two stages.
Stone Edge
rock
physical
100
80
-
5
User's critical hit rate is one level higher when using this move.
Gyro Ball
steel
physical
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
Bull­doze
ground
physical
60
100
100%
20
Lowers the target's SPEED one stage.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
U-turn
bug
physical
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Dazzling Gleam
fairy
special
80
100
-
10
Inflicts regular damage.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Gravity
psychic
status
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Iron Head
steel
physical
80
100
30%
15
Can make the target flinch.
Magnet Rise
electric
status
-
-
-
10
For five turns, the user is immune to ground moves.
Stealth Rock
rock
status
-
-
-
20
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Zen Head­butt
psychic
physical
80
90
20%
15
Can make the target flinch.
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